3 Things The Conduit’s Online is Lacking
The Conduit is, in my opinion, a good game and worthy purchase. The graphics and controls are top notch, and the single-player is worth a run through, but a few things hold it back from having that truly addicting online experience.
- Put more incentive on ranking. The experience gaining system on The Conduit is great. The more kills you get the more XP you get per kill, and that little white skull is almost as almost as addicting to see as the Call of Duty franchise’s little yellow five. The problem is there is no incentive for ranking other then a new little symbol, and even the symbol is only seen in the opening lobby. The Call of Duty franchise uses unlockable weapons and perks to keep gamers interested, as not only are you having fun playing the game and ranking, but new content is being added as you go. The Conduit’s Halo like take on online doesn’t work with the unlockable perks and weapons, but why not have players unlock skins, colors, and armor for their online character instead? The game’s online experience comes with every skin and the full color spectrum unlocked for customizing a character model. It would of been much better to start players with only one skin and the primary colors then slowly add news skins and less common colors once certain ranks where achieved. More elite skins would also of separated more skilled players online, just like the symbols do for the lobby.
- Connect the single player to the multiplayer. What’s the point of beating the game on the hardest difficulty if your hard work isn’t shown when you take the game online? Online incentives for single player achievements would encourage players to get that 100% and increase the replay value of the game. An example may be having your name be displayed in different colors online depending on the highest difficulty you beat the game on.
- Add set gameplay matches for people to join. The Conduit’s voting system works great for private and casual online matches, but too often players get stuck playing on the same map with the same weapon set and with the same rules. The SMAW Bazooka is a fun weapon to use, but not when everyone is running around with one in a twenty minute match. In the Wi-Fi menu players should have the choice to either join a lobby where voting will take place, or to join a lobby with preset game rules where the map, weapon set, and mode complement each other and lead to a skill based, balanced match.
With a few major tweaks Wii gamers could finally have a truly addicting online experience. While The Conduit was good, it wasn’t good enough in the online category. Overall the package was better, but online wise I had a more fulfilling experience playing Call of Duty: World at War on the Wii. While the CoD franchise on Wii still lags behind The Conduit in many aspects it does online right. This is one reason Wii gamers should keep their eyes on the port of Call of Duty: Modern Warfare coming to Wii this Holiday season. It promises a more optimized engine, more customizable controls, and most importantly the complete online experience from the original. Including game modes and challenges (both of which were not fully included in the Wii port of CoD:WaW). The only hit the game takes is a player cap of 10 (this is two more then CoD:WaW and two less then The Conduit).