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Gaijin Games on lilt line

I got some clarification about the Wii version of lilt line, originally for the iPhone, from Alex Neuse of Gaijin Games!!!

Q: Why did a Gaijin Games decided to publish lilt line?  Are you guys going to start publishing other future titles (even ones that are developed in-house)?

We decided to publish lilt line, because I fell in love with the iPhone version of the game and wanted to represent it on the console side.  I love minimalism in games, and this game is a perfect example of a crazy minimalist experience that can really get a player going.

We are hoping to publish more titles (our own, as well as other developers’)–especially the more oddball titles.  I love creativity in games, and I want to do whatever I can to help represent creative ventures like lilt line.

Q: Will the game support Wii MotionPlus?

The game will not support the Wii Motion Plus.

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