Gaijin Games on lilt line
I got some clarification about the Wii version of lilt line, originally for the iPhone, from Alex Neuse of Gaijin Games!!!
Q: Why did a Gaijin Games decided to publish lilt line? Are you guys going to start publishing other future titles (even ones that are developed in-house)?
We decided to publish lilt line, because I fell in love with the iPhone version of the game and wanted to represent it on the console side. I love minimalism in games, and this game is a perfect example of a crazy minimalist experience that can really get a player going.
We are hoping to publish more titles (our own, as well as other developers’)–especially the more oddball titles. I love creativity in games, and I want to do whatever I can to help represent creative ventures like lilt line.
Q: Will the game support Wii MotionPlus?
The game will not support the Wii Motion Plus.