Interview with CEO of Gaijin Games; discusses Bit.Trip Fate, Gaijin Games’ future after Bit.Trip, and more!
I recently got the opportunity to interview the CEO of Gaijin Games, Alex Neuse. Gaijin Games is the studio responsible for the popular Bit.Trip series on WiiWare, and the upcoming “Bit.Trip Fate”. We get into many subjects, including the Bit.Trip series making its way onto other platforms, Bit.Trip Fate, the final Bit.Trip game, Gaijin Game’s next game after the Bit.Trip Series, and more!
Check out my interview with Swing Swing Submarine’s William David about their work-in-progress game, Seasons, currently scheduled to be released for the PC and console digital distribution services.
Hey fellow bloggers at Battery Acid. As you may know the much anticipated BioShock 2 is fast approaching its release date. With that said its my job to provide you guys with the latest and greatest. Heres an interview from IGN with the developers from BioShock 2. See you in the Rapture.
Through an inside source, Battery Acid was able to get some new details about the recently canceled video game adaption of the DC Comics character, The Flash. Read up to see what details we could dig up for you.
Yeah it’s been a while since I’ve updated the blog with relevant game news. Blame it on the return from a summer break. I’ve been too busy to do much. Sorry. Anyway Alex Neuse of Gaijin Games’ was cool enough to answer some quick answers related to the developer’s next title, Bit.Trip VOID.
Another interview with Twisted Pixel! This time with TWG’s CEO/Co-founder, Michael Wilford. What I love about indie developers is that even the highest, most important people still talk to nobodies like me. To all indie developers that have spoken with me, stay cool guys!!!
Well I’ve adopted a new interview layout. It was sort of hard to distinguish the interviewer from the interviewee with this new theme. Hypothetically I could just change the color of the text but I don’t want to. >:|
Anyway the game definitely sounds interesting.
Battery Acid got to interview the creator of the famous Professor Layton Twitter once thought to be an ad campaign for the North American release of the upcoming Level-5 game, Professor Layton and the Diabolical Box.
The minute I learned that Fragile was being translated by XSEED I just had to email them some questions.
Fragile was one of my most hyped games for the Wii during its development and I was so excited that my dream of the game being localized was coming true!
Sorry if some of the questions seem pretty bad, everything was a blur during the moment between me knowing about the localization and me typing out those questions.
I finally was able to reach a developer ready to have an interview that does something other than WiiWare. Finally. I never wanted to specialize in WiiWare but I’ve found WiiWare developers to be easier to contact and interview. Anyway here’s an interview with Twisted Pixel Games’, Jay Stuckwisch about their upcoming Xbox Live Arcade game, ‘Splosion Man! It’s a bit short because these guys are really busy with the game and I didn’t want to take up too much of their time.
We’re amazingly lucky to be the first site ever to have an interview about the upcoming WiiWare title, Bit.Trip CORE. I got the chance to talk with Alex Neuse, videogame industry veteran and founder of Gaijin Games, the developers of the Bit.Trip series.
So another Wiiware interview is here. Battery Acid was able to get an interview Daniel Coleman of Semnat Studios to talk about thier upcoming Wiiware game Eduardo the Samurai Toaster. Check it out if you’re interested.
Okay! Our first new interview in a long while. And we start it off with Alex Neuse of Gaijin Games as we talk about Bit. Trip Beat and the future of the series!!!
Luckily for Battery Acid we were able to speak with the popular indie game designer and artist, Edmund McMillen. He’s helped in many popular indie games, such as Gish and Triachnid, and he has been interviewed by the likes of PC Gamer and The New York Times. And like the rest of my “Looking Back” interviews these are pretty outdated. I remember I did this around the time Aether was released because I fell in love with it so much that I decided to talk to Edmund.
BA: Can you tell the readers a bit about yourself?
Edmund McMillen: Okay, my name’s Edmund McMillen. I’m a independent game designer and artist. Most know me from Gish, but I’m also now known for Aether): Coil, Triachnid, and C****. Some know me from my work on Braid as well.
Before you read this article I’d like to say that this interview is outdated. This conversation was conducted in early October. And in particular I’d like to point out that Joost was a great sport. There was a scheduling issue that was my fault so I’m happy that he still let me interview even after the interview was put off so many times.
BA: Could you tell me who thought of the idea of de Blob?
Joost van Dongen: I am not sure, I
think it was Fabian(Ronimo co-founder). It was a group thing that came up during a collective brainstorm we were sitting in a McDonalds in Utrecht (the city where our Blob plays) and there is this huge air-photo of Utrecht, in black and white. We figured it would be awesome to paint that; that’s where the painting idea came from.