Okay! Our first new interview in a long while. And we start it off with Alex Neuse of Gaijin Games as we talk about Bit. Trip Beat and the future of the series!!!
Luckily for Battery Acid we were able to speak with the popular indie game designer and artist, Edmund McMillen. He’s helped in many popular indie games, such as Gish and Triachnid, and he has been interviewed by the likes of PC Gamer and The New York Times. And like the rest of my “Looking Back” interviews these are pretty outdated. I remember I did this around the time Aether was released because I fell in love with it so much that I decided to talk to Edmund.
BA: Can you tell the readers a bit about yourself?
Edmund McMillen: Okay, my name’s Edmund McMillen. I’m a independent game designer and artist. Most know me from Gish, but I’m also now known for Aether): Coil, Triachnid, and C****. Some know me from my work on Braid as well.
Before you read this article I’d like to say that this interview is outdated. This conversation was conducted in early October. And in particular I’d like to point out that Joost was a great sport. There was a scheduling issue that was my fault so I’m happy that he still let me interview even after the interview was put off so many times.
BA: Could you tell me who thought of the idea of de Blob?
Joost van Dongen: I am not sure, I
think it was Fabian(Ronimo co-founder). It was a group thing that came up during a collective brainstorm we were sitting in a McDonalds in Utrecht (the city where our Blob plays) and there is this huge air-photo of Utrecht, in black and white. We figured it would be awesome to paint that; that’s where the painting idea came from.